SneakSurround, a Chip8 Game 

by Tom Swan

Originally named "Surround" from my book Pips for VIPS I, published in 1979, the revised "SneakSurround," written in Octo, is a new and challenging snake-like Chip8 game offering two turns on each of six levels of play.

The new program updates code that I wrote just before I became editor of the Viper newsletter -- converted to Octo for this entry. I was living in Taxco Mexico at the time, and had just also completed writing Programmers Guide to the 1802.

Comments appreciated -- Please try my game! 

Keys WASD direct the snake (mobile users simply swipe) to eat the single-pixel targets. (Perhaps they are mice.) Avoid all obstructions. Hitting anything except a target including the snake's own tail loses. Consuming all targets on all levels and sub-levels wins. 

Can you survive through all six levels? Although easy on lower levels, higher levels are quite challenging because, on every level and sub-level, the hungry snake grows a little longer and a little faster as it feeds on targets -- I mean mice!

TIP: Remember that the screen wraps around at the edges! To restart the game, simply refresh your browser.

NOTE: Targets are randomly placed using AI to ensure their separation from other objects making every game both different and winnable!

Updated 25 days ago
StatusReleased
PlatformsHTML5
AuthorTomSwan
GenreAction

Comments

Log in with itch.io to leave a comment.

Hi! I'll be playing SneakSurround tomorrow on stream along with several other games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)

Hi back. I'll try to join in. Thanks.

This is a fun take on Snake. I like the way it checks to make sure the targets are separated.

(+1)

Thanks for trying my game TomR!